![]() Enjoy the Haute Couture show and make new friends ’till your heart pops. Tired after a long day of NFT shopping? How about a rooftop party with The Sandbox’s in-crowd? Here the sun never sets. Rooftop à la Mode: A new Multiplayer fashion-oriented experience.Snoop Dogg “Doggy” Avatars will be playable later in the Alpha - their lucky owners can show off some of the sharpest avatars around!.There are two new extended dance tracks from Blond:ish you can get down to in the club. Blond:ish will be our main act and the DJ residing in Club XYZ experience - she will rock your world.Soon, it will destroy the rest of the country, unless you save everyone! Border Town of Tang Dynasty: A demon’s evil power has spread through a peaceful town in the Tang Dynasty.Challenge your friends in this multiplayer experience and explore 10 biomes to discover the hidden secrets of the mushroom alcove. The Funguys Kingdom: A first look into the lives of the Funguys.Survive giant bosses in underground dungeons and explore a cybercity to understand what’s going on and who you really are! Meta Dungeon: A hack and slash RTFKT adventure.Dracula’s Castle: A dark adventure to save a cursed world awaits… Do you have the courage to face the evil Count Dracula and his army of monsters? Will you save the village and bring peace to the land?.Missing Parts by Celsius Online: A cup of tea at the Veranda, a romantic ride on an adorable Duck Boat, a walk through the flower garden, and making a wish at the fountain! The romantic getaway of your dreams starts here at Etheria in this multiplayer experience!.Hong Kong’s Star Ferry Pier: A time-traveling tour of the city’s famous pier brought to life by the South China Morning Post’s historic archives.Snoop is showing his NFT collection, and you’re invited! Well, sort of… Go from nobody to VIP by helping guests and making friends with Doberguards. Snoop Dogg’s Foreplay: A sneak peek at the rap legend’s Snoopverse.This will give you ongoing fresh content to play for the whole duration of Alpha Season 2. New experiences will be unveiled each weekday during Alpha Season 2. ![]() A Closer Look at the Alpha Season 2 Content You’ll definitely want to turn the sound on this season and vibe with Blond:ish in the Metaverse. Blond:ish created two mixes for you to dance to in Club XYZ. Sit on the Ground: A sit animation was added so users can sit and interact among each other.Īuto Climb Update Improvements: Auto-Jump feature was updated, and now lets the user auto-jump assets of 1 block, ½ block and ¼ block height.Įmotes: New Dance Animations were added to the random sections of the emotes wheel.Are you ready to party? Blond:ish will be the DJ residing in Club XYZ. This will let the user appreciate the NFT better if needed. Walk: The user is now able to walk, by using the walk key. The user will receive a message with the appropriate collection/avatar in case it doesn’t owe one.Īvatar Navigation: New avatar navigation possibilities have been added to the gameplay. Loading time and asset bundle download has been improved for better user experience.Īvatar gating MVP feature was implemented into the GC. Quest Log Widget: Improvements have been made to the quest log widget to show information about the quest in a more clear way.Ī new FTUE was implemented for the season. Improvement on the Level Widge: It has a flash feedback so the user can notice when there is a change in the widget information. ![]() The loading screen background image has been changed to a default one, and the thumbnail corresponding to the experience is bigger. Loading Screen: Loading screen is showing more and better information. Multiple bug fixes have been made to stabilize the product and get some improvements in performance. Both builds are in the same state and should not present any differences. ![]() MacOS build was released with feature parity with Windows version. It’s encouraged that everyone reads the full extent of the documentation if possible. The following are some considerations and highlights from the behaviors SP/MP split documentation. All players will see other actors in the same state. behaviors work “globally”: Every message exchanged between actors happens for all the players. The state of the actor will be independent for each player. It’s main purpose is to allow communication with the Game Objectives in MP. behaviors can work “locally”: Affects each player individually in multiplayer experiences. In the behavior/component selection window there’s a new “Type” dropdown that allows for selection of: Single-player experiences shouldn’t get affected by the distinction, although is always encouraged to be thoughtful and consistent at the moment of selecting a network type for behaviors. The SP/MP split only affects **Multiplayer** experiences. ![]()
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